VALORANT has consistently reinvented itself through regular updates and game balance adjustments. The diversity of its Agents and the evolving meta have played a crucial role in maintaining its appeal within the gaming community.
It’s safe to say that VALORANT has proven its allure by attracting a substantial player base and competing head-to-head with major names in the FPS genre, such as Counter-Strike 2 and Overwatch.

While the developers have yet to release official figures, we can make rough estimates of the player count based on metrics like live viewership and download numbers. These estimates provide a broader perspective on the game’s popularity and allow for comparisons with its competitors.
VALORANT continues to demonstrate its draw, surpassing 19.8 million PC players in November 2024, according to a report from Tracker Network. This figure reflects steady growth since its launch. After peaking at over 24 million players in August 2024, VALORANT experienced a slight decline in subsequent months, likely due to competition from other titles. Nevertheless, with nearly 20 million players logging in regularly, VALORANT remains one of the top FPS games on the market.
To gain further insight into the fluctuations in VALORANT’s player count throughout 2024, you can refer to the statistical chart below.

According to a Bloomberg report from October 2023, Riot Games once attracted up to 28 million gamers each month, with Gen Z making up about 70% of that number. Based on data collected from a segment of players tracked by Tracker Network, it’s estimated that VALORANT has achieved impressive milestones, even if these numbers aren’t entirely precise.
The launch on consoles has undoubtedly opened an exciting new chapter for VALORANT. With enthusiastic support from the community and popular streamers like Shroud backing it up—alongside continuous growth in esports—VALORANT is emerging as one of today’s most competitive shooters and holds significant potential to become one of the leading online service games in 2024.
Source: Tracker Network